Meet Sammy. This cute little peanut butter and jelly sandwich is actually a robot that teaches coding principles and skills to children in grades K-2. You don’t need a tablet, smartphone, or computer to program this robot; programs are created by simply laying down a sequence of physical code cards. As the robot drives over the code cards, an optical identification sensor on the bottom of the robot reads the code cards one by one and loads the program. Completely screen free!
Sammy is packed with sensors and motors, sound and light output and with integrated output gears to make it possible to move in different directions, light up its LED, play sounds and respond to different function cards. Build simple robotic creations with moving arms or other moving parts. Teach students about sequences, loops, functions, conditions, algorithms and variables. Six different storylines are included, each with a series of model-building and coding lessons.
This robot includes: 30 story cards, 120 coding cards, 19 double-sized map cards, 1 Base Unit, and an assortment of blocks, to build up to 38 different models in 6 different themes. It requires 3 AA batteries (not included). The coding cards include start, stop, move (forward, backwards, left/right, spin), output gear turn to make the arms move, sound cards, light up cards, and number cards to repeat functions. There are also simple loop cards, function cards, conditional cards and event cards to extend the learning value.
Why Sammy the First Coding Robot?
- Students can learn numerous basic coding program concepts by completing our lesson challenges which encourages hands-on involvement with the robot and the story cards. There are many scenarios and stories to choose from!
- Learn basic coding logic without the need for additional technology like tablets or smart phones.
- The storylines included will allow you to teach coding step by step, while integrating storytelling and STEAM.
- With fun sounds and light effects to keep students engaged
- Sammy doesn’t only drive in multiple directions, it also can move its arms to interact with other models
- Sammy can be used as an introduction robot to young students, with extended learning value with loops, functions and conditions when students are ready for the next step.