Sammy is a screen-free coding robot designed especially for early learners in Foundation to Year 2. Disguised as an adorable peanut butter and jelly sandwich, Sammy helps children explore the basics of coding without the need for tablets or computers. Students create programs using physical code cards, which Sammy reads as it drives over them using an onboard optical sensor. Packed with sensors, lights, and moving parts, this interactive robot brings coding to life through storytelling and creative model-building. With integrated gears and a variety of lesson themes, Sammy transforms abstract programming concepts into playful, hands-on experiences that build confidence and curiosity.
Why this product is beneficial for educational use:
- Introduces coding through a tactile, screen-free method ideal for younger learners
- Supports understanding of sequencing, algorithms, loops, and conditionals
- Fosters imaginative thinking through interactive storytelling and robotics
- Helps develop logical thinking, spatial awareness, and problem-solving
- Designed to grow with students as they progress from basic commands to more complex structures
Classroom ideas for incorporating this product:
- Have students program Sammy to follow a story using themed map and story cards
- Build challenge paths where students must use specific code card sequences to complete tasks
- Pair with literacy lessons by having students act out a narrative using Sammy’s movements
- Integrate simple maths by counting commands, distances travelled, or using number cards to repeat instructions
- Use blocks and moving parts to explore design thinking and build functional models around Sammy’s actions
Specifications:
Includes:
- 1 x Sammy Robot
- 30 x Story Cards
- 120 x Coding Cards
- 19 x Double-Sized Map Cards
- 1 x Base Unit
- Assorted blocks for building up to 38 models across 6 themes
Coding inputs: Start, stop, directional movement (forward/back/left/right/spin), sound, lights, arm movements via gear, number cards for repetition, loops, functions, conditionals, events
Operation: Screen-free – reads code cards using optical sensor
Power: Requires 3 x AA batteries (not included)
Recommended age: K-yr2.
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