STEAM dreams:
the educational framework that
brings reality into
the classroom.
STEAM is an educational approach that combines Science, Technology, Engineering, the Arts and Mathematics to guide inquiry, dialogue and critical thinking.
STEAM integrates these subject areas into learning units based on real-world applications. With hands-on activities and creative design, students learn in and through these disciplines. They think, create and see their work in action!
Work collaboratively with others
Take ownership over their learning
Feel safe to express innovative ideas
Feel comfortable with hands-on learning
Develop a disposition towards lifelong learning
Develop liquid skills including communication, creative and critical thinking
Understand how science, maths, engineering, the arts and technology work together
Become increasingly curious about the world around them and feel empowered to change it for the better
What does STEAM learning look like?
STEAM encompasses design thinking, coding, robotics, AI (Artificial Intelligence), IoT (Internet of Things), drones, 3D, VR (Virtual Reality) & AR (Augmented Reality), web, apps, games, cybertechnology and more. Like the world we live in, it’s ever evolving!
How STEAM learning ignites minds
At its heart, it is integrative, active, meaningful and project oriented.
It should also be driven by curiosity, wonder and a commitment to play!
STEAM & play-based learning
When students play in STEAM realms, they develop an internally motivated drive to explore, inquire and investigate the world around them. Play provides an opportunity to make discoveries, develop an understanding of scientific processes and conceptual understandings. It also makes STEAM accessible for all ages, abilities and learning styles.
STEAM & project-based learning
Project-based learning challenges students to think outside the box to seek answers to their questions. Tackling real-world problems in collaborative, critical and creative ways is the foundation of project-based learning. Starting with a driving question, it’s process-driven and student-centred, with the teacher acting as the guide.
STEAM & social-emotional learning
Social-emotional learning helps children express themselves, explore ideas and solve problems together. In that way, it’s the basis for the teamwork needed in STEAM. STEAM gives students opportunities to develop foundational SEL traits including empathy, perseverance and collaboration.
STEAM trends in education
Teaching coding concepts
as early as pre-K.
Building digital literacy
as a lifelong learning skill.
Seeing coding as the ‘world’s language’ - as necessary as reading or writing in a digital world.
Promoting cross-curricular learning through STEAM – music, languages and art activities.
Encouraging hands-on, inquiry-based learning through making, testing and problem-solving.
Exploring emerging technologies like robotics and AI to prepare students for future careers.
Tools not toys... our favourite products
to support STEAM learning

LEGO® Education Computer Science & AI (Grades K–10+)
Explore coding, AI and problem-solving through hands-on LEGO® learning systems designed for real classroom application
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Tale-Bot Pro Coding Robot (Grades K–2)
Build early coding confidence through screen-free sequencing, storytelling, movement and hands-on problem-solving.
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Makeblock
(Grades 3-10+)
Explore coding, robotics and AI through hands-on Makeblock systems that combine hardware and software. Using mBlock, students can progress from block-based coding to Python while creating real-world projects.
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KaiBot hybrid coding robot (Grades K–6+)
KaiBot is a coding robot purposefully designed for education (especially for 5-15 years). Students build on their critical, foundational skills and can progress to advanced programming skills. Lesson plans and loads of activities to download.
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Sphero Indi learning robot (Grades K–2)
With screenless learning to engage young minds (think puzzles and mazes), Sphero Indi introduces students to STEAM and computer science principles while encouraging open-ended, imaginative, play-based learning.
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CoDrone EDU
(Grades 5–10)
Explore coding, flight and real-world STEM applications with programmable drones designed for hands-on classroom learning.
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Ozobot Coding Robots (Grades 3–8)
Teach coding through colour and code with small but powerful robots that bring STEM concepts to life.
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Nous AI Set (Grades 6–10+)
Introduce artificial intelligence through hands-on exploration of machine learning and real-world applications.
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Edison Robot V3 (Grades 3+)
Introduce coding, logic and problem-solving with a hands-on robot that supports visual and block-based programming.
Shop nowExperience STEAM in action
We’re holding product showcases for teachers across Australia with our latest ‘Curriculum Heroes’, so educators can get up-close and hands-on. We also bring these resources and more to conferences and events, as well as run workshops and seminars.
Learn more