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STEAM dreams: the educational framework that brings reality into the classroom.

STEAM is an educational approach that combines Science, Technology, Engineering, the Arts and Mathematics to guide inquiry, dialogue and critical thinking. STEAM integrates these subject areas into learning units based on real-world applications. With hands-on activities and creative design, students learn in and through these disciplines. They think, create and see their work in action!
Think outside the box
Work collaboratively with others
Take ownership over their learning
Feel safe to express innovative ideas
Feel comfortable with hands-on learning
Develop a disposition towards lifelong learning
Develop liquid skills including communication, creative and critical thinking
Understand how science, maths, engineering, the arts and technology work together
Become increasingly curious about the world around them and feel empowered to change it for the better
What does STEAM learning look like?
STEAM encompasses design thinking, coding, robotics, AI (Artificial Intelligence), IoT (Internet of Things), drones, 3D, VR (Virtual Reality) & AR (Augmented Reality), web, apps, games, cybertechnology and more. Like the world we live in, it’s ever evolving!
Core competencies:
Critical thinking
Emotional intelligence
Learning environment:
Real-world focussed
How STEAM learning ignites minds
At its heart, it is integrative, active, meaningful and project oriented. It should also be driven by curiosity, wonder and a commitment to play!
STEAM & play-based learning
When students play in STEAM realms, they develop an internally motivated drive to explore, inquire and investigate the world around them. Play provides an opportunity to make discoveries, develop an understanding of scientific processes and conceptual understandings. It also makes STEAM accessible for all ages, abilities and learning styles.
STEAM & project-based learning
Project-based learning challenges students to think outside the box to seek answers to their questions. Tackling real-world problems in collaborative, critical and creative ways is the foundation of project-based learning. Starting with a driving question, it’s process-driven and student-centred, with the teacher acting as the guide.
STEAM & social-emotional learning
Social-emotional learning helps children express themselves, explore ideas and solve problems together. In that way, it’s the basis for the teamwork needed in STEAM. STEAM gives students opportunities to develop foundational SEL traits including empathy, perseverance and collaboration.
STEAM trends in education
Teaching coding concepts as early as pre-K.
Seeing coding as the ‘world’s language’ - as necessary as reading or writing in a digital world.
Building digital literacy as a lifelong learning skill.
Promoting cross-curricular learning through STEAM – music, languages and art activities.
Tools not toys... our favourite products to support STEAM learning in 2024
Spark joy and learning with LEGO® Education and the LEGO® Learning System.
From simple explorations to complex real-world challenges, students become confident life-long learners. These interconnected STEAM solutions unlock a world of learning opportunities.
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