KUBO is the ideal starting point when introducing coding and beginning to develop computational thinking skills with students in the early years. Children love this little robot, and the puzzle-like TagTiles® and colourful activity maps provide playful settings for learning. KUBO comes with comprehensive lesson plans and teacher guides. Activities are STEAM centric, with computer science at the core, while providing cross-curricular challenges in a creative, hands-on way.

Age Group
Age Group K-Y5
Training Workshops
Training & Workshops Downloads available
Programming Languages
Programming Language/Software
  • Onboard
  • Graphical
Curriculum Links
Curriculum Links
  • ACTDEP006 / 7 / 9 / 15 / 16 / 18
  • ACTDIK001 / 2
  • ACTDIP004 / 10

KUBO Range

Getting Started


Classroom solutions




View the entire KUBO range

View here

Useful information

See how it works

KUBO takes the hassle out of teaching technology by removing digital devices and providing table-top resources that stimulate collaborative learning through hands-on experiences. Meet Rikke, KUBO's curriculum specialists for a quick demo of how KUBO works and check out the getting started videos below for more information.



  • Quick start guide to coding with KUBO

  • Quick start guide to coding with KUBO - KUBO Coding+

  • Quick start guide to coding with KUBO - KUBO Coding++

Robotics Schedule

Like to receive training in Robotics?

Check our current workshop schedule or request to host one at your school or centre